Monday, March 18, 2013

Overall...

If the purpose of my concept development class was to learn how to develop a lot of concepts quickly, mission accomplished.

If the purpose of my concept development class was to learn a little about business side of  design, mission accomplished.

If the purpose of my concept development class was to be able to socialize with fellow designers, mission accomplished.

If the purpose of my concept development class was to  learn what necessary design skills I should improve upon , mission accomplished.


Public Conservation: Transit

http://youtu.be/4AX1Z1gDSOI

Video link to my Final for concept Development...

If this is what an F feels like I don't like it...

As a student, I'm always concerned about grades to come extent but I feel especially unsure about my grade right now. It's an especially uneasy feeling because in retrospect I think I could have done more to help benefit my grade in a more positive way.

This Doesn't mean I don't care...

The problem is that I care too much about too many things. And my organization isn't at it's best. I can say in all honesty that I do what others call procrastinate. I feel like what I actually do is do things in the order of chronologically relevant. This blog for instance isn't  due until the end of the quarter so I left it all to do at the end of the quarter.


I do care Jimmy...!

Oops I forgot

Concept Development, you are kicking my arse this quarter. Why, do you hate when I like you so much.? I've been having trouble doing the things that I need to do in order to succeed in my concept development class the way I want to succeed. I'm not lazy I just haven't properly prioritized my my entire work load.



Boxers or Creative Briefs

I think I need work on creative briefs. I can see the usefulness and necessity of a creative brief but I just don't think I'm so great at creating one just yet. A question that I feel like I should have asked during the lecture portion of the creative brief is " how long should it take to write a creative brief?" I realize that there are different types of creative briefs and different levels of details that can go into a creative brief but I didn't explore the idea of the time it should take to complete a brief. Clearly, one wouldn't want to spend the whole time frame for designing then entire project on just the brief and conversely one wouldn't want to under research and make the project a lot harder than it needs to be. I think with practice and will come the balance for becoming a creative brief master.

You Idiom...

This is just a thought...


Have you ever thought about where idioms and common phrases originated from?

Frequently I find myself trying to figure out what situation could have spawned  and of the innumerable idioms that we use. Particularly / presently I have been thinking about the phrase "make sense". I've always though of marketing sense as being able to perceive on some sort of sensory level. But often times when we else it today it it interpreted to me able to mentally connect with the concept or idea. As a designer, I think that making sense, literally, is the goal of design, or great design. The more senses we can positively engage the or eater the potential for the design.

What are the rules again...

The second part of game project for my concept development class was to present my game to the rest of the class and have them critique the game. I think I faired pretty well as far as explaining the important rules and how to play. But I'm not sure if my game was on the top list of must play games. If our critique audience was really the "shark tank" I think I had enough of the sharks interested in my game, because they investigated what meat was in the water. But I don't think my game was enticing enough for any of the sharks to actually take a bite. On the other hand something key that I learned from my experience as a "shark" or critic of my fellow students games was that I'm good at critiquing, well at least the games for sure. While the presenters of the games were presenting I tried playing the game in my head and thinking of as many problem as I possible could. In return I was able to offer some insight that the other original game creators may not have thought of. And honestly I really enjoyed helping, and being a critical eye.

Can I play next?...

I found that making original games was a lot harder than I thought it would be. Then again, I thought it would be a lot more fun too. Don't get me wrong, being assigned to create a game for a concept development homework/ homeplay project was great. I think I would have appreciated it more and put more effort into the project if I knew we had more time. I honestly devoted the majority of my conscious and unconscious time to creating games. What I mean by that is, that I was thinking about these games so much that I even dreamed up at least on of my original game ideas. I guess that's ok, but I think if this was my regular job and project took over my subconscious like this I might go crazy, or something along those lines.

Get your mind Maps Here!

I've always thought that the mind mapping process ( brain storming on paper with visuals ) from my concept development class was very interesting. But I think that it won't be as good of a tool as I'd like it to be. I've found that when I created a mind map, it spread out and added ideas and connected those ideas in ways that I hadn't quite thought of. I can see how it would be helpful to me. If I were the type of person,who once I get a subject or direction, can easily focus and hone in on that I'd be golden. But for me I've found that with the mind map, while and once I've created it I have more ideas, yes, but they all seem so interconnected and related that its hard for me to pick the singular subject that would most effectively suit the objective.

Going Backwards

After taking in what Sonook parks points of view I took a few moments to reflect on that. I think the most profound thing that he spoke about was the cultural divide .  As we all know each group of people or culture has their own set of traditions an ways to look at the world. Park specifically chose how the American culture looks at the individual opposed to how Asian cultures, specifically Chinese look at the individual. The size of the world is a finite number but the world is getting smaller everyday. Besides the fact that there are more people being brought into the world and it's filling up the space of the world. We as a global culture are continuously finding new and faster ways to connect with one another and closing the gap between different cultures. I've secretly always had a slight obsession with how foreigners, especially those whom English is not their first language. My name doesn't translate exactly into other languages, Samuel is the closest. I am always interested in hearing how a person interprets my name because it is familiarly irregular. In any language the easiest way to pronounce something is my finding familiar combinations of letters and I've heard a few ways to say my name.
The same can be said about the other  ways of cultural interpretation. For example how Sunook  brought up how American tackle their problems steadfast and Asian cultures kind of superficially solve problems by walking about them. Also in reference to death Americans use the idiom "passing away" and other cultures use "returning".
It all boils down to our individual identity, where or who we have grown up and our personality. As an American, I understood the "finder, catcher, keeper, seller, manager" analogy using fish but I think it's more relevant to me to think about the product as being cattle or something to be hunted. In other cultures where eating meat or fish isn't as prevalent I would think that finding mushrooms would ring more relevant to them.